Legacy GM Interactive particles

Sk8dududu

Member
So the idea I'm trying to figure out is to have about 1000 tiny particles on a flat surface, top down perspective. So they don't move, unless you push them with your finger (mouse).
What is the best way to approach this? I'm assuming it won't be viable to handle a thousand instances. Maybe a particle system? Or drawing somehow? I am stumped on how to even begin.
 

Sk8dududu

Member
You can use physics particles for this.
To influence the particles you can use an object that is physics enabled and follows the cursor.
Also set the object's fixture as kinematic, since you'll be setting the position or speed manually.
Thanks, dude. This is exactly what I'm looking for. I got some studying to do I guess. Never heard of this function before.
 
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