Hi im currious if theres a way in gamemaker to use instanced rendering? like
vertex_submit_instanced(vertex_buffer,number of draws); + shader ID value?
i havent currently found anything like this in the documentation though i think it should be added as it can improve performance <.<
thanks
vertex_submit_instanced(vertex_buffer,number of draws); + shader ID value?
i havent currently found anything like this in the documentation though i think it should be added as it can improve performance <.<
thanks