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instance_destroy() doesn't allow game to compile

Discussion in 'Game Design, Development And Publishing' started by Century, Apr 22, 2019.

  1. Century

    Century Member

    Joined:
    Apr 22, 2019
    Posts:
    16
    I am running the most recent version of gamemaker studio 2 and I am using the tutorial on Youtube (the one made by YoYo). I have entered the following code in to the events tab exactly as it is represented in the video, but I get an error, the video does not. Any ideas as to why this is occurring?

    Code:

    if (instance_exists(obj_player))
    {
    move_towards_point(obj_player.x,obj_player.y,spd);
    }

    image_angle = direction;

    if (hp <= 0) instance_destory(self);

    NOTE: This is one of the examples.
     
  2. Joshua Hotchin

    Joshua Hotchin Member

    Joined:
    Jan 19, 2017
    Posts:
    40
    Can you link to the video please?
     
  3. Century

    Century Member

    Joined:
    Apr 22, 2019
    Posts:
    16


    There is also a timestamp
     
  4. flerpyderp

    flerpyderp Member

    Joined:
    Apr 26, 2018
    Posts:
    209
    It's important to check for typos, end of de story.
     
    BattleRifle BR55 likes this.
  5. Century

    Century Member

    Joined:
    Apr 22, 2019
    Posts:
    16
    What do you mean? Is there a typo?
     
  6. SnortySnoopy

    SnortySnoopy Member

    Joined:
    Apr 25, 2018
    Posts:
    230
    He was pointing out that it is instance_destroy() not instance_destory().
     

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