This came across in another discussion, I just wanted to know if this is true, and if it is expected and why!!
but instance_deactivate... though stopping events from executing.... still produces massive fps drop (when there are too many objects)... manual says that instance deactivate would make objects been treated as non existing.
Is this some kinda bug? is the function broken?!
GMS1 would not drop fps... in this situation!
but instance_deactivate... though stopping events from executing.... still produces massive fps drop (when there are too many objects)... manual says that instance deactivate would make objects been treated as non existing.
Is this some kinda bug? is the function broken?!
GMS1 would not drop fps... in this situation!
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