J
Jace
Guest
instance_create_layer(target_x, target_y,"PlayerLayer", obj_Player)
Hi everyone, I have been working on a game in GM for a little over a year. I am trying to port it over line by line to GM2 instead of using the conversion tool. I ran into an issue on the multiplayer side of things when I am trying to render a player to the world.
I added an instance layer called "PlayerLayer" to all of my rooms. I then call the above code to create the player in that layer when they connect to the server.
The game crashes upon connection to the server stating:
instance_create_layer :: specified layer "PlayerLayer" does not exist.
-Jace
Hi everyone, I have been working on a game in GM for a little over a year. I am trying to port it over line by line to GM2 instead of using the conversion tool. I ran into an issue on the multiplayer side of things when I am trying to render a player to the world.
I added an instance layer called "PlayerLayer" to all of my rooms. I then call the above code to create the player in that layer when they connect to the server.
The game crashes upon connection to the server stating:
instance_create_layer :: specified layer "PlayerLayer" does not exist.
-Jace