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Question - Code Instance_create_depth doesn't work in GMS2 for some objects in a game I made in GMS1.


I have begun working again on an old game I made in GMS1 that I Imported into GMS2. Mostly it works fine, but when I make a new object and try to call it with instance_create_depth, it either doesn't appear or the game crashes and goes black. I have been able to work around it, but I would love some insight into why that happens. Anyone have any info? I've looked at the documentation and it appears that nothing has changed with instance_create, but I admit that I am a bit of a doofus and could be messing something up.
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