S
Stancho
Guest
hello.
So i have my guy standing with his standing animation. then when i press 'T' i want him to attack using the following:
instance_change(obj_player_hit, false);
But when the instance changes, the animation doesn't start from the first frame. It starts from the frame of the previous instance. For example: If i press 'T' when my standing animation is at frame 3, then my 'hit' instance will start it's animation from frame 3 rather than 0.
Hope i managed to explain.
So i have my guy standing with his standing animation. then when i press 'T' i want him to attack using the following:
instance_change(obj_player_hit, false);
But when the instance changes, the animation doesn't start from the first frame. It starts from the frame of the previous instance. For example: If i press 'T' when my standing animation is at frame 3, then my 'hit' instance will start it's animation from frame 3 rather than 0.
Hope i managed to explain.