P
PlayMr300
Guest
Hi,
(First of all sorry for my bad english, english is not my native language)
I just downloaded and installed the newest version of GM:S 2 (2.0.7.171).
Everything went fine until I started my game.
When was ingame, I noticed some framedrops causing lag spikes on my game.
So I restarted the game but this time in debug mode so I could see what caused the lag.
When I looked for the cause I saw that the "instance_activate_region" function was taking almost 15% of my render time (before the update it used around 0.5%).
I attached some screenshot to show how it looks like.
(First of all sorry for my bad english, english is not my native language)
I just downloaded and installed the newest version of GM:S 2 (2.0.7.171).
Everything went fine until I started my game.
When was ingame, I noticed some framedrops causing lag spikes on my game.
So I restarted the game but this time in debug mode so I could see what caused the lag.
When I looked for the cause I saw that the "instance_activate_region" function was taking almost 15% of my render time (before the update it used around 0.5%).
I attached some screenshot to show how it looks like.
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