F
fieryprophet
Guest
I have an issue where no matter how much I drag the instances in question around the instance creation order panel of the room editor that it never changes the actual instance ID and while the VM version of my game has no issues the YYC version complains constantly about not being able to find the instance. I've made changes to the instance itself hoping it would overwrite its order but it still refuses to spawn before the dependent instances.
instance_menu_new_game_digits_less and instance_menu_new_game_digits_less both refer to instance_menu_new_game_digits but it has a higher instance ID anyways (100038 vs 100036 and 100037 for the lower instances)
I added an instance_exists() around the offending lines and it STILL blows up on YYC, but not on VM
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object object_menu_new_game_digits_more:
Unable to find any instance for object index '100038' name '(null)'############################################################################################
gml_Object_object_menu_new_game_digits_more_Mouse_4 (line 7)
gml_Object__object_gui_text_Step_0 (line 22)
instance_menu_new_game_digits_less and instance_menu_new_game_digits_less both refer to instance_menu_new_game_digits but it has a higher instance ID anyways (100038 vs 100036 and 100037 for the lower instances)
I added an instance_exists() around the offending lines and it STILL blows up on YYC, but not on VM
___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object object_menu_new_game_digits_more:
Unable to find any instance for object index '100038' name '(null)'############################################################################################
gml_Object_object_menu_new_game_digits_more_Mouse_4 (line 7)
gml_Object__object_gui_text_Step_0 (line 22)