So when my character gets hurt, he is instance layer create switched with a hurt version of himself, but the instance is a lower depth than the floor model so you can't see him... Does anyone know a fix?
Ok but the hurt version doesnt appear until he gets hurt... Ill ty to figure out the second one.You may be able to fix it by changing the depth of the 'hurt version' object? That may do the trick. Otherwise, if you floor is tile based or something similar, the depth trick of depth = -y may work. If your floor is one big object though, it probably won't (unless the origin is less that your obj, like at the bottom of the screen or something).