TRP
Member
Hi there,
I'm running into an issue. I'm creating an instance when the player obj is in contact with an an island obj
in step:
if
(distance_to_object(obj_island1) < 10)
instance_create_layer(350,75,"particles",obj_Gov_Two)
}
the issue is that it's being created in 2 places. 1 @ 350,75 in the room and 2 @ 350,75 on the view(which follows the player in a large room) I want 2. How do I stop it from being created at the room coordinates too?
the pic below shows the one with the text you can see following the 350,75 view or camera coordinates. The one with the text you can't see(the text is actually under the background. why i have no idea) is at 350,75 room coordinates.
I'm curious why this is happening? I hope I'm explaining it correctly. Any help is appreciated.
Thanks!
I'm running into an issue. I'm creating an instance when the player obj is in contact with an an island obj
in step:
if
(distance_to_object(obj_island1) < 10)
instance_create_layer(350,75,"particles",obj_Gov_Two)
}
the issue is that it's being created in 2 places. 1 @ 350,75 in the room and 2 @ 350,75 on the view(which follows the player in a large room) I want 2. How do I stop it from being created at the room coordinates too?
the pic below shows the one with the text you can see following the 350,75 view or camera coordinates. The one with the text you can't see(the text is actually under the background. why i have no idea) is at 350,75 room coordinates.
I'm curious why this is happening? I hope I'm explaining it correctly. Any help is appreciated.
Thanks!
Last edited: