Hello1423
Member
My game has insane visual issues after leaving it running for a couple of hours.
The issues are everywhere, these are some examples:
draw_circle starts drawing circles wrong
sprites are drawn at wacky angles or are skewed strangely, sometimes even the top half of a sprite will be drawn at a different angle than the bottom half of it
I have never seen this before, I mean how is it possible that draw circle starts failing to draw circles correctly?
That green area in the center is this code from the object I use to control the camera:
And the red/black circle and green circle behind it are drawn similarily at the mouse location.
You can also see in that image how only part of the left bunk bed sprite is being drawn correctly, while on the right it is being drawn correctly. That is the same exact sprite, I wouldn't even know how to replicate that effect if I wanted to.
Here is a gif showing off how strange it all is.
Now during the time I left the game running, the ship that the camera is following is moving off in a random direction. Can gamemaker not handle draw events that occur far away from 0,0?
The issues are everywhere, these are some examples:
draw_circle starts drawing circles wrong
sprites are drawn at wacky angles or are skewed strangely, sometimes even the top half of a sprite will be drawn at a different angle than the bottom half of it
I have never seen this before, I mean how is it possible that draw circle starts failing to draw circles correctly?
That green area in the center is this code from the object I use to control the camera:
GML:
draw_set_color(c_lime)
draw_circle(x,y,10,false)
You can also see in that image how only part of the left bunk bed sprite is being drawn correctly, while on the right it is being drawn correctly. That is the same exact sprite, I wouldn't even know how to replicate that effect if I wanted to.
Here is a gif showing off how strange it all is.
Now during the time I left the game running, the ship that the camera is following is moving off in a random direction. Can gamemaker not handle draw events that occur far away from 0,0?