AlmyriganHero
Member
As of recently, I've been having a bit of trouble working on my project.
It's not exactly a problem that I'm having with the project itself, it's that every little change seems to have a random chance of making the game take forever to compile so that I can test it. Occasionally it'll cooperate and compile quickly, but more often than not it'll take anywhere between 10 to 45 minutes to compile. What's especially worrisome is that I don't even really have the game's first major area or all of the underlying systems completely finished. It pains me to imagine how much slower it'll get as more content is added. The biggest offender seems to be the "Writing Chunk... TPAGE" step. Any ideas? these compile times are really starting to cripple my workflow.
Also, if there isn't an effective way to speed it up, would it be a better idea to make large changes that can be compiled all at once instead of doing small additions bit by bit? Would it perhaps even be a good idea to preemptively import large numbers of sprites and backgrounds that I know I'll need later, let the game compile while I'm off doing something else, and have them ready when I eventually need them?
It's not exactly a problem that I'm having with the project itself, it's that every little change seems to have a random chance of making the game take forever to compile so that I can test it. Occasionally it'll cooperate and compile quickly, but more often than not it'll take anywhere between 10 to 45 minutes to compile. What's especially worrisome is that I don't even really have the game's first major area or all of the underlying systems completely finished. It pains me to imagine how much slower it'll get as more content is added. The biggest offender seems to be the "Writing Chunk... TPAGE" step. Any ideas? these compile times are really starting to cripple my workflow.
Also, if there isn't an effective way to speed it up, would it be a better idea to make large changes that can be compiled all at once instead of doing small additions bit by bit? Would it perhaps even be a good idea to preemptively import large numbers of sprites and backgrounds that I know I'll need later, let the game compile while I'm off doing something else, and have them ready when I eventually need them?