Hey,
I hope I've posted this on correct sub-forum, this sounds like a bug for me.
I've had same issue for last two years since I've started using Game Maker 1.4, now using 2.0.
So far I've been making Android games only. I use INI-saving and loading.
I've got 4 games in Google Play now and with all of my games, some people have reported that their game have crashed and the progress is reseted. My games have nearly 100k downloads total and these lost progresses are pushing the ratings annoyingly down
What do you guys think, is this a bug or am I doing something wrong with INI-stuff?
Have anyone else experienced the same issue on Android?
I simply have upon starting the game
ini_open("saves.ini");
global.variable = ini_read_real("xx",xx",0)
ini_close();
And for saving (every few seconds called by alarm):
ini_open("saves.ini");
ini_write_real("xx","xx",global.variable)
ini_close();
So everything should be like the manual says.
Thanks for the help.
I hope I've posted this on correct sub-forum, this sounds like a bug for me.
I've had same issue for last two years since I've started using Game Maker 1.4, now using 2.0.
So far I've been making Android games only. I use INI-saving and loading.
I've got 4 games in Google Play now and with all of my games, some people have reported that their game have crashed and the progress is reseted. My games have nearly 100k downloads total and these lost progresses are pushing the ratings annoyingly down
What do you guys think, is this a bug or am I doing something wrong with INI-stuff?
Have anyone else experienced the same issue on Android?
I simply have upon starting the game
ini_open("saves.ini");
global.variable = ini_read_real("xx",xx",0)
ini_close();
And for saving (every few seconds called by alarm):
ini_open("saves.ini");
ini_write_real("xx","xx",global.variable)
ini_close();
So everything should be like the manual says.
Thanks for the help.