var i = current_weapon;
{
if !(i = 0)
{
draw_text(x+32,y+96,"ammo: "+string(global.wep[i,e_wep.ammo])); // draw ammo count
}
else
{
draw_sprite(spr_infinity,0,x+32, y+96); // draw infinity for weapon0 ammo
}
draw_text(x+32,y+48,"wep: "+string(global.wep[i,e_wep.name])); // draw weapon name
}