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I've used a tilemap that keeps moving downwards. At certain intervals, generate a new row of tiles that enters view, and destroy the row that leaves view.
What exactly do you mean with "parallax"? Scrolling backgrounds, scrolling objects, something different entirely?
The room boundaries doesn't really matter, so you can just keep moving upwards out of the room if you want.
Alternatively, you can have everything move downwards but have the view and player stationary, so it looks like you're moving up.
If being inside the room is important for some reason, you could have a room that's 2 screens tall, and whenever you reach the top, move everything down 1 screen and keep going.
If being inside the room is important for some reason, you could have a room that's 2 screens tall, and whenever you reach the top, move everything down 1 screen and keep going.
Thank you for your replay;
Being inside the room is important, since i use a camera that follow the player (upward) movements, how can i use your last suggestion?
Thank you for your replay;
Being inside the room is important, since i use a camera that follow the player (upward) movements, how can i use your last suggestion?