markysoft
Member
I was reading Derek Yu's Spelunky book, and he mentioned the original version was written in Gamemaker, and back in November I thought I'd check it out.
I was impressed how quickly I got something working, and how powerful GML is. I'd tried Unity in the past but not really got anywhere, and using C# felt too much like my day job...
So Inertia is the result, my first game, less that 2 month later!
I got the controls working pretty quickly and was happy with the feel of steering the ship, and slowly added more features.
The Itch.io Finally Finish Something gamejam gave me the incentive to finish it, it was mostly creating new levels which took up the time.
Adding 'water' was a bit of a game changer and made it a lot more fun.
I still have a few ideas of feature to add (I couldn't get black holes to be fun, but maybe one day...) so will continue to build on it, maybe improve the, ahem, graphics.
Here it is in action.
Free download available on itch.io, (wasn't sure how to upload it to the forum) let me know what you think!
I was impressed how quickly I got something working, and how powerful GML is. I'd tried Unity in the past but not really got anywhere, and using C# felt too much like my day job...
So Inertia is the result, my first game, less that 2 month later!
I got the controls working pretty quickly and was happy with the feel of steering the ship, and slowly added more features.
The Itch.io Finally Finish Something gamejam gave me the incentive to finish it, it was mostly creating new levels which took up the time.
Adding 'water' was a bit of a game changer and made it a lot more fun.
I still have a few ideas of feature to add (I couldn't get black holes to be fun, but maybe one day...) so will continue to build on it, maybe improve the, ahem, graphics.
Here it is in action.
Free download available on itch.io, (wasn't sure how to upload it to the forum) let me know what you think!
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