Siolfor the Jackal
Member
My initial idea was that you were some sort of rogue wizard apart of some cosmic group of space wizards who had realised the multiverse was falling apart due to too many universes. You wanted to fix it by combining universe and lessening the strain, and they didn't. In the end it didn't make sense with the gameplay but nobody really noticed so that's ok ^^'
Story description from the original version's readme.txt:
The multiverse is old and dying.
You have discovered a way to save it, by merging universes and reducing the strain.
But your people believe it is unnatural to tamper with such things and have labelled you a heretic, vowing to stop you and let the multiverse return to the void.
You only hope you can merge enough universes before they finally stop you...'
Gameplay description from the original version's readme.txt:
Destroying enemies increases the convergence, getting damaged by enemies or traps will reverse the process. Keep killing until convergence is complete.
Your magic attacks work differently in each universe:
-Left universe is more powerful
-Right universe is a spread attack
-Middle universe is a combination as both but less powerful
-The void makes you weaker
Feedback and future ideas are more than welcome.
What I'm looking to do with the new version is something more fun and random. At the moment, the attacks are hardcoded to each region, but ideally I think what would be cooler is having all sorts of different variations on attacks that behave differently(such as projectile amount, their direction, speed, and damage) with the middle merged region being some sort of compromise of the two. For example, what I have hardcoded in the original version was left side had one strong projectile, the right side had three weak projectiles, and the middle area is my attempt to combine those, with two medium power projectiles.
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