Fern
Member
I draw these Spine skeletons onto a surface with the exact same code and to the exact same surface but get different results in two circumstances.
Notice the character on the far left, his hair is the most obvious change.
The only difference is post-drawing of the surface, I add in numbers a few other unrelated things as seen in the first picture. I also notice that if I change my surface clearing code from draw_clear_alpha(c_black,0) to draw_clear_alpha(c_white,0) I get a different overall result from the surfaces.
I've ensured that draw_set_color() and draw_set_alpha() is the same in both sets of code.
I didn't notice this prior to the latest GMS 2 update so perhaps that is the culprit?
Notice the character on the far left, his hair is the most obvious change.
The only difference is post-drawing of the surface, I add in numbers a few other unrelated things as seen in the first picture. I also notice that if I change my surface clearing code from draw_clear_alpha(c_black,0) to draw_clear_alpha(c_white,0) I get a different overall result from the surfaces.
I've ensured that draw_set_color() and draw_set_alpha() is the same in both sets of code.
I didn't notice this prior to the latest GMS 2 update so perhaps that is the culprit?