Job Offer - Artist Inazuma Eleven Fighting Game V1.0

Hey.
I want to create a fighting game engine based on Inazuma Eleven. Since I'm a very bad drawer, I want to find a spriter. I will try to handle the backgrounds myself.
Here are the things I need:
-Characters : To start smoothly with the character roster, I want the eleven main characters from Raimon:
  • Endou Mamoru
  • Kazemaru Ichirouta
  • Kabeyama Heigorou
  • Kageno Jin
  • Kurimatsu Teppei
  • Handa Shinichi
  • Shourinji Ayumu
  • Shishido Sakichi
  • Matsuno Kuusuke
  • Gouenji Shuuya
  • Someoka Ryuugo
More characters will come during the updates.
-Sprites : Generally the sprites we found in fighting games. They include:
  • Idle
  • Walk
  • Jump
  • Crouch
  • Punch (light and heavy)
  • Kick (light and heavy)
  • Crouch punch (light and heavy)
  • Crouch kick (light and heavy)
  • Jump punch (light and heavy)
  • Jump kick (light and heavy)
  • Close punch (light and heavy)
  • Close kick (light and heavy)
  • Three specials (relatives to the hissatsus)
  • Two supers (the hissatsus themselves)
  • One ultimate (a stronger version of the hissatsu)
  • Hurt
  • KO/Getup
  • Victory
  • Defeat (when time runs out)
-Menu : What we find in a fighting game interface:
  • Combo counter
  • Health bars
  • Timer
  • Messages ("KO", "You win", "You lose" and so on)
  • Power gauges
I know this is a lot of work, but please understand me. Since I work on Game Maker 8.1, please send me the sprites as .png files in a private message.
 
Top