NikoPalad67140
Member
Hey.
I want to create a fighting game engine based on Inazuma Eleven. Since I'm a very bad drawer, I want to find a spriter. I will try to handle the backgrounds myself.
Here are the things I need:
-Characters : To start smoothly with the character roster, I want the eleven main characters from Raimon:
-Sprites : Generally the sprites we found in fighting games. They include:
I want to create a fighting game engine based on Inazuma Eleven. Since I'm a very bad drawer, I want to find a spriter. I will try to handle the backgrounds myself.
Here are the things I need:
-Characters : To start smoothly with the character roster, I want the eleven main characters from Raimon:
- Endou Mamoru
- Kazemaru Ichirouta
- Kabeyama Heigorou
- Kageno Jin
- Kurimatsu Teppei
- Handa Shinichi
- Shourinji Ayumu
- Shishido Sakichi
- Matsuno Kuusuke
- Gouenji Shuuya
- Someoka Ryuugo
-Sprites : Generally the sprites we found in fighting games. They include:
- Idle
- Walk
- Jump
- Crouch
- Punch (light and heavy)
- Kick (light and heavy)
- Crouch punch (light and heavy)
- Crouch kick (light and heavy)
- Jump punch (light and heavy)
- Jump kick (light and heavy)
- Close punch (light and heavy)
- Close kick (light and heavy)
- Three specials (relatives to the hissatsus)
- Two supers (the hissatsus themselves)
- One ultimate (a stronger version of the hissatsu)
- Hurt
- KO/Getup
- Victory
- Defeat (when time runs out)
- Combo counter
- Health bars
- Timer
- Messages ("KO", "You win", "You lose" and so on)
- Power gauges