SgtMoose151996
Member
Background:
Currently, I am developing a 2D pixel art bullet-hell boss rush inspired by R-Type, Bloodborne, and StarFox 64 (link to demo here)
I have done localized focus group testing and am planning a strategy for broader market research. One consideration I have is a short in-game survey built into the game's code.
I'm considering this because players are not likely to fill out a form outside of the game (unless there's a good incentive) and having the survey appear upon completion of the demo is more convenient for them.
Of course, the survey would
Survey Questions:
What I'm asking
Thanks in advance for the tips
Currently, I am developing a 2D pixel art bullet-hell boss rush inspired by R-Type, Bloodborne, and StarFox 64 (link to demo here)
I have done localized focus group testing and am planning a strategy for broader market research. One consideration I have is a short in-game survey built into the game's code.
I'm considering this because players are not likely to fill out a form outside of the game (unless there's a good incentive) and having the survey appear upon completion of the demo is more convenient for them.
Of course, the survey would
- Be opt-in
- Not collect any personally-identifiable data
- Include any necessary disclaimers
Survey Questions:
- Did you enjoy the game? (Yes or No)
- What would you rate the game (Rating out of 5 stars)
- Purchase the full game for (Multiple choice: $10, $15, $19)
What I'm asking
- How to package and send survey data from a game executable to a data collection location (e.g. Google Forms, Google Analytics, etc.).
- Recommended software for collecting and analyzing data
- Effective ways to collect error messages/crash reports
- Any tips on disclaimers
Thanks in advance for the tips