Hello everyone, I wanted to ask you a question regarding the creation of a menu in play. I leave you immediately an image of a very famous game to make you understand better: Spoiler Basically, I would like to create a menu containing keys during the game. The player will have the possibility to click the menu keys to perform certain operations. The menu consists of the background sprite, plus several objects that allow operations to be performed (cancel key, confirm key etc.) The problem is that the menu is created during the execution of the game, and under it are active objects, which perform actions if clicked. The simplest idea is to create a variable for the menu, and make click operations of the game objects only if (for example) "menu = false". This idea, however, does not confuse me much, because I would have to insert an if within each object at the beginning of each code. I would like to know from you more expert if there are better methods to create gui of menu with keys during the game, without deactivating objects or filling them with if. Thank you!