FeetUpGaming
Member
Hey, i'm just wondering the best way to do a button GUI in a game that uses a dynamic camera. I usually resort to putting all the button positions and mouse events in the step event then drawing them in the GUI event but i just feel theres alot of manual stuff involved and it's not very future proof so does anyone know of a better way to do user interactable GUIs? A game i'm going to be working on requires alot of buttons and i feel hard coding them isn't the way to go.