In game exporters?

Discussion in 'Legacy GameMaker Community Tech Support' started by Red Fox Studios|Game Dev, May 18, 2017.

  1. Red Fox Studios|Game Dev

    Red Fox Studios|Game Dev Member

    Joined:
    May 16, 2017
    Posts:
    11
    Hey, everyone! I'd like to know how to make an in-game exporter. What I mean is basically a level editor with the ability to export the level as an EXE file or console application files. Is this possible? Any help would be much appreciated! Have a great day and adios! :D
     
  2. The-any-Key

    The-any-Key Member

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    Feb 2, 2017
    Posts:
    1,521
    You mean export a exe from a game maker compiled project?

    Or do you mean save a map file from a project you have created?
     
  3. Red Fox Studios|Game Dev

    Red Fox Studios|Game Dev Member

    Joined:
    May 16, 2017
    Posts:
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    Create an EXE from a compiled project.
     
  4. chamaeleon

    chamaeleon Member

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    Might run afoul of "4 ii. Do not copy, modify, merge, distribute, translate, reverse engineer, decompile, disassemble or create derivative works of: (i) Publisher Property (unless specifically agreed otherwise with the relevant Publisher); or (ii) the YYG Platforms."
    Besides it probably not being possible (without very significant work probably involving extensions), exporting an EXE using a game created by GameMaker could maybe be interpreted as your game being a derivative work. Needless to say, IANAL.
     
    Desix likes this.
  5. sylvain_l

    sylvain_l Member

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    As @chamaeleon said, you can't reverse engineer or include yyg in any form into your app.
    But you are free to create your own compiler, or use one that suits your needs (there are GPL, MIT, BSD compiler around; so theoretically you could include that to be able to build .exe)

    ^^ seriously, I'm not sure you need that, whatabout just allow users to export and load map in a bin format (or any other) within your game ?
     
    Desix likes this.
  6. Red Fox Studios|Game Dev

    Red Fox Studios|Game Dev Member

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    May 16, 2017
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    Yeah, seems like a good idea!
     

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