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 In-Game currency/point system

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DekuNut

Guest
I'm programming a logic puzzle game based of the casino game voltorb flip from pokemon heartgold/soulsilver. The whole point of the game it to keep flipping cards over to increase the points you get.

What kind of in-game rewards would you like to 'purchase' with in-game currency?

Currently I thought of some options like giving a hint towards the puzzle and such, but what about aesthetics?
 
M

Mythi.T

Guest
1. Use the available currency to unlock different variations of the flipping cards stuff, like adjusted game-modes that cost, say, 300 coins or whatever

2. aesthetics are good as well, having an avatar to edit would be great

3. Hints to puzzles would work

Personally, I would have 2 different currencies
1 is for only purchasing aesthetics
the other is for everything else
doing different things in the game would give either or currency
you could use the all currency to upgrade the amount of aesthetics currency
maybe even a third currency could be tossed in the mix depending on the game and its potential
 
L

Loggy Loggy McLogster

Guest
It would be interesting to see a game add maybe a crypto-currency in their game.
 
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