Feedback In-Game currency/point system

Discussion in 'Game Design, Development And Publishing' started by DekuNut, Dec 5, 2018.

  1. DekuNut

    DekuNut Member

    Joined:
    Jun 29, 2016
    Posts:
    39
    I'm programming a logic puzzle game based of the casino game voltorb flip from pokemon heartgold/soulsilver. The whole point of the game it to keep flipping cards over to increase the points you get.

    What kind of in-game rewards would you like to 'purchase' with in-game currency?

    Currently I thought of some options like giving a hint towards the puzzle and such, but what about aesthetics?
     
  2. Mythi.T

    Mythi.T Member

    Joined:
    Oct 11, 2018
    Posts:
    38
    1. Use the available currency to unlock different variations of the flipping cards stuff, like adjusted game-modes that cost, say, 300 coins or whatever

    2. aesthetics are good as well, having an avatar to edit would be great

    3. Hints to puzzles would work

    Personally, I would have 2 different currencies
    1 is for only purchasing aesthetics
    the other is for everything else
    doing different things in the game would give either or currency
    you could use the all currency to upgrade the amount of aesthetics currency
    maybe even a third currency could be tossed in the mix depending on the game and its potential
     
    DekuNut likes this.

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