GM Version: GMS Target Platform: Windows (Mac & Ubuntu not tested but should work) Source: Link Extension: Link Summary: This package contains a set of scripts that help you create an in-game console. Tutorial: The following image shows the default look of the console. Each input line is broken down into segments which are then used to determine the command and the arguments/parameters. The console may be customized in a few places and get a different look, such as: The following variables may be changed through scripts, after the console is already created: border width, background color, background alpha, input line background, input line alpha, font, line separate distance, font color and font alpha. Explanation of border width and font separate distance: Border width works as an outline around the console itself and the input line. You must take this into account when defining the size of the console. The size is defined as: top left corner position, width in pixels and height. The height is expressed in the number of lines the console may display at any time. Line separate distance is equal to the distance between all the sequential lines inside the console. Knowing this value and the height of the console (= number of lines) you can calculate the absolute height of the console in pixels. To get a new command to be recognized you have to do 3 things: -add a new case into the switch statement in gc_commands -define the command check script -define the command itself The check script is a set of instructions that test the command if it was called incorrectly (not enough arguments, invalid types, ...). For more information check the premade check scripts which enable the following commands: spawn, destroy, set_scale, game_quit. I hope someone finds this useful and has something nice to say. Ideas or #burns are also accepted.