clee2005
Member
When building for the Mac App store (checkbox on the MacOS packaging tab under options) my projects will build and code sign appropriately (seemingly anyway), but when I try to run the .app to test it crashes with the too familiar :
I tried the suggested : xattr -d com.apple.quarantine but that doesn't seem to be the issue here. What I'm currently looking into is this error I'm seeing from App Wrapper 4 : Missing arm64; Contents/Resources/libmaciapextension.dylib.
Is it possible that libmaciapextension.dylib doesn't support arm64 and building now on a Macbook with the M1 chip is causing the build to fail? I just can't seem to build successfully for MacOS for the Apple App Store on this M1 machine - and it was working fine on my previous intel Macbook.
The projects will build and I can run them from the .app file if I don't check the "Build for Mac App Store" option. The IAPs are not working (perhaps because of the missing ARM64?). I'm also signed out of the App Store and using a sandbox test account as required for IAP testing.
When I look at the console I see this :
I've tried signing out of iCloud, and the the sandbox account, and resetting them and resigning in and restarting the mac, and clearing caches... just cannot get it to run from the .app file to test it.
I guess my question is : does anyone do In-app purchasing and build successfully from an M1 Mac for the Mac App Store?
Thanks,
Chris
I tried the suggested : xattr -d com.apple.quarantine but that doesn't seem to be the issue here. What I'm currently looking into is this error I'm seeing from App Wrapper 4 : Missing arm64; Contents/Resources/libmaciapextension.dylib.
Is it possible that libmaciapextension.dylib doesn't support arm64 and building now on a Macbook with the M1 chip is causing the build to fail? I just can't seem to build successfully for MacOS for the Apple App Store on this M1 machine - and it was working fine on my previous intel Macbook.
The projects will build and I can run them from the .app file if I don't check the "Build for Mac App Store" option. The IAPs are not working (perhaps because of the missing ARM64?). I'm also signed out of the App Store and using a sandbox test account as required for IAP testing.
When I look at the console I see this :
GML:
<ReceiptRefreshRequest: 0x157149160>: Error fetching receipt for com.donkeysoft.wordwowaroundtheworld.mac - Error Domain=com.apple.commerce.client Code=500 "(null)"
StoreLegacy: Failed to renew receipt for application at path /Users/chris/GameMakerStudio2/WWatw/GMS2MAC/WordWowAroundTheWorld/Mac_Runner - App Store (UB)/Word Wow Around The World.app : 'The operation couldn’t be completed. (com.apple.commerce.client error 500.)'
I guess my question is : does anyone do In-app purchasing and build successfully from an M1 Mac for the Mac App Store?
Thanks,
Chris
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