T
The Shatner
Guest
Hey everyone!
I've been making some research on in-app purchases (mostly non-consumables), but there seems to be a lot of people with problems implementing IAP in their apps.
I've checked out https://help.yoyogames.com/hc/en-us/articles/216755198-In-App-Purchases-Example, and it seemed pretty straight-forward. However, things are not always what they seem in GM, so before I started coding my IAP thingies I thought about creating this thread so that I can see what works best.
As the thread grows, think of it thread as a "best practices" thread for IAP. As soon as I get mine working, I'll share my methods with you guys too.
Anyone willing to share their experience here?
I've been making some research on in-app purchases (mostly non-consumables), but there seems to be a lot of people with problems implementing IAP in their apps.
I've checked out https://help.yoyogames.com/hc/en-us/articles/216755198-In-App-Purchases-Example, and it seemed pretty straight-forward. However, things are not always what they seem in GM, so before I started coding my IAP thingies I thought about creating this thread so that I can see what works best.
As the thread grows, think of it thread as a "best practices" thread for IAP. As soon as I get mine working, I'll share my methods with you guys too.
Anyone willing to share their experience here?