M
Majatek
Guest
While I don't expect GameMaker to ever reach parity with Unity3D (it's just not feasible, and should be avoided as the two products have difference consumer bases/target demographics), the 3D aspect of GameMaker Studio is extremely lacking to the point of actively making it more difficult for developers to make their desired projects.
The basic fundamentals for game logic and rendering can be developed by (and sold to) the users, but without a framework (ie: animation trees), the required development skill curve ramps far too quickly and enormously for an independent developer to really be able to make anything.
I apologise if this is a feature that is often requested, but I feel that it's a needed subject to bring up lest more and more developers either end up over-reaching with trying to work around the limitations, or outright abandoning projects due to the impossibility of the scope that requires features that really should be a standard by now. GameMaker Studio supports pixel shaders & compiling binaries for different platforms, so why stop there?
tl;dr: Animation trees and/or animation blending is a simple needed feature that would add a lot of flexibility.
The basic fundamentals for game logic and rendering can be developed by (and sold to) the users, but without a framework (ie: animation trees), the required development skill curve ramps far too quickly and enormously for an independent developer to really be able to make anything.
I apologise if this is a feature that is often requested, but I feel that it's a needed subject to bring up lest more and more developers either end up over-reaching with trying to work around the limitations, or outright abandoning projects due to the impossibility of the scope that requires features that really should be a standard by now. GameMaker Studio supports pixel shaders & compiling binaries for different platforms, so why stop there?
tl;dr: Animation trees and/or animation blending is a simple needed feature that would add a lot of flexibility.