GMS 2 Importing YellowAfterLife's Steamworks.gml Extension into GMS2 project?

Discussion in 'Programming' started by trechevyte, Jun 27, 2018.

  1. trechevyte

    trechevyte Member

    Joined:
    Feb 25, 2017
    Posts:
    23
    Hi,

    I have a nearly completed game that I'm looking to add multiplayer capabilities to. We're already on Steam and have the builds set up. I noticed there is a multiplayer extension made for Game Maker at this link:
    https://github.com/YellowAfterlife/steamworks.gml

    However, I can't seem to import the extension into GMS2. The extension GMS2 wants is a GMEZ, and I don't seem to have any other import options. I'm wondering how I would go about importing this extension, in order to add multiplayer capabilities without a dedicated server.
     
  2. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    2,404
    You could import the example project (linked in description) to GMS2 via "import" on start screen, and then use "add existing" on the extension's YY file to add it to your project.
     
    Japster, MarisFrance and Rukola like this.
  3. MarisFrance

    MarisFrance Member

    Joined:
    Jul 26, 2018
    Posts:
    22
    It's a magic!
     

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