Windows Importing Sprites


I have 4 frames for a character of mine. All four of these characters don't have all pixels connected. What is an easy way for be to bring these from Aceprite to GML. I've used ...strip4.png before but that only works when all pixels are connected. It would be great when I could immediately import all my frames from Aceprite to GML without making a sprite sheet first.


Note sure how your project is setup. I find the easiest way for that is to export the animation as a single animated .gif.
and drag-n-drop that gif into GMS2.3 ... it will import a sprite with all frames and proper framerate for you.. you only need to fix the Origin.