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Xodarap777
Guest
While I design a game - as in, write lots of scripts - I want my graphic designer wife to make my sprites and tilesets. However, she has no interest in touching GMS directly.
I don't want to make a pixelated game - I'm hoping to use her expertise to make a very "smooth" game, like one sees in vector-style Flash (2D) games.
She's very fluent in Adobe programs, including Illustrator. What's my best bet to tell her to start making art in that I can use easily for importing sprites that she draws? Can GMS accept vector graphics? My sprites right now are only 32x32 - is the "smoothness" of that size of sprite at all based on its originating file, or is that just a matter of antialiasing in-game? My pixel-drawn sprites look very ugly and jagged. Or is 32x32 just going to be too crazy small to make it look good? How, for example, would I create/import simple chess pieces if I wanted them to look smooth at that size?
Thanks in advance to anyone able or willing to field such generic, newbie questions. I know that I could Google this, but it's a matter of bridging a gap between a programmer who knows *nothing* of graphic design, and a graphic designer who knows nothing of programming, and Google seems like it might take some digging to find the right angle.
I don't want to make a pixelated game - I'm hoping to use her expertise to make a very "smooth" game, like one sees in vector-style Flash (2D) games.
She's very fluent in Adobe programs, including Illustrator. What's my best bet to tell her to start making art in that I can use easily for importing sprites that she draws? Can GMS accept vector graphics? My sprites right now are only 32x32 - is the "smoothness" of that size of sprite at all based on its originating file, or is that just a matter of antialiasing in-game? My pixel-drawn sprites look very ugly and jagged. Or is 32x32 just going to be too crazy small to make it look good? How, for example, would I create/import simple chess pieces if I wanted them to look smooth at that size?
Thanks in advance to anyone able or willing to field such generic, newbie questions. I know that I could Google this, but it's a matter of bridging a gap between a programmer who knows *nothing* of graphic design, and a graphic designer who knows nothing of programming, and Google seems like it might take some digging to find the right angle.