A
Amorphous
Guest
Hi there.
I'm currently working on a rather large game that has been split into multiple GMS2 projects (basically, one for the 'core' game, and one 'module' to do some testing with UI and levels). Now that I've determined that the UI project is okay, I want to 'merge' it back into the core game so I can begin integrating the new code.
When I was using GMS 1.4, it was simple enough: create an extension in the module project, add all the assets to it, and then import that extension into the core project. However, I am finding it difficult to do the same in GMS2: extensions don't seem to add internal assets at all.
I can import all the assets one by one by importing the .yy files, but that takes time, especially since all the .yy files are in their own folders. Trying to import the whole folder (by dragging and dropping into the editor) at once dumped them all into 'Included Files', which was less than helpful. Trying to copy and paste the existing folders for resources directly from the module project file directory to the core project didn't work either - the new assets didn't show up in the GMS2 resource view even though they were available in Windows Explorer.
Some searching suggested that I should create a Marketplace certificate and publish private asset packages, but after creating a certificate, it required a Publisher's account - which assumes that you'll be publishing packages publicly. (It also requires a link to prior work akin to what you'll publish, of which I have none.)
Has anyone managed to successfully 'merge' two GMS2 projects like this? I've done quite a bit of work on my module project, and while I can do it the long way of adding the files one at a time, that is not an ideal situation.
Thank you.
I'm currently working on a rather large game that has been split into multiple GMS2 projects (basically, one for the 'core' game, and one 'module' to do some testing with UI and levels). Now that I've determined that the UI project is okay, I want to 'merge' it back into the core game so I can begin integrating the new code.
When I was using GMS 1.4, it was simple enough: create an extension in the module project, add all the assets to it, and then import that extension into the core project. However, I am finding it difficult to do the same in GMS2: extensions don't seem to add internal assets at all.
I can import all the assets one by one by importing the .yy files, but that takes time, especially since all the .yy files are in their own folders. Trying to import the whole folder (by dragging and dropping into the editor) at once dumped them all into 'Included Files', which was less than helpful. Trying to copy and paste the existing folders for resources directly from the module project file directory to the core project didn't work either - the new assets didn't show up in the GMS2 resource view even though they were available in Windows Explorer.
Some searching suggested that I should create a Marketplace certificate and publish private asset packages, but after creating a certificate, it required a Publisher's account - which assumes that you'll be publishing packages publicly. (It also requires a link to prior work akin to what you'll publish, of which I have none.)
Has anyone managed to successfully 'merge' two GMS2 projects like this? I've done quite a bit of work on my module project, and while I can do it the long way of adding the files one at a time, that is not an ideal situation.
Thank you.