Hello there!
I have two computers, from now on, I will call them "first computer" (my main workstation) to the computer that gives the error while trying to import the image (or when the image is already imported thanks to the second computer) and the "second computer", the one that everything seems to work perfectly.
Well, I have a project hosted on GitHub and locally in two different computers. When I imported this image as a sprite in the second computer, everything worked perfectly. No errors, sprite looked perfectly and I could even use it in the room editor (I used it as a tile set), then saved the project, pushed the changes to the GitHub repo and then went back to my first computer, pulled the changes from the repo and tried to open the Game Maker project which resulted in an error saying that the texture was way bigger than the maximum dimensions (8192x8192) and proceeds to change the sprite to what is attached. Again, this exact sprite worked perfectly on my second computer.
Any ideas? Except from the hardware, there shouldn't be any difference since I don't remember changing any configuration.
Thank you very much!
Here are the screenshots (yeah, one of the IDEs is in Spanish, I forgot to change it to English. Sorry!):
I have two computers, from now on, I will call them "first computer" (my main workstation) to the computer that gives the error while trying to import the image (or when the image is already imported thanks to the second computer) and the "second computer", the one that everything seems to work perfectly.
Well, I have a project hosted on GitHub and locally in two different computers. When I imported this image as a sprite in the second computer, everything worked perfectly. No errors, sprite looked perfectly and I could even use it in the room editor (I used it as a tile set), then saved the project, pushed the changes to the GitHub repo and then went back to my first computer, pulled the changes from the repo and tried to open the Game Maker project which resulted in an error saying that the texture was way bigger than the maximum dimensions (8192x8192) and proceeds to change the sprite to what is attached. Again, this exact sprite worked perfectly on my second computer.
- Both computers use latest Windows 10 Updates (updated both as of today 06.09.2021 (dd.mm.yyyyy))
- The hardware is different, but the first computer is more powerful
- Both use the same IDE and runtime versions (2.3.3.574 - 2.3.3.437)
- The texture page size in both computers is set to 2048x2048
- I have another sprite with a height a little bit smaller than the supposed maximum (it's about 8000px instead of 8192) that work perfectly in both computers.
Any ideas? Except from the hardware, there shouldn't be any difference since I don't remember changing any configuration.
Thank you very much!
Here are the screenshots (yeah, one of the IDEs is in Spanish, I forgot to change it to English. Sorry!):