D
Docker
Guest
I've been thinking about this for a while, what would you consider to be the important skills that elevate you from a novice game developer who has learned about collision detection, modular code, refactoring, using states, being able to problem solve and create game mechanics without the need for help etc etc?
I'm at the point where I can implement core game mechanics for all different types of genres without reference material and debug obscure bugs but I feel like I'm going through the motions now and don't really know what areas I should be educating myself further.
I was wondering if some some of the older developers could advise me on important skillsets that I could focus on learning to help elevate my skills or whether I should just focus on seeing a project through to completion at this programming level as at the moment I just feel like I'm using the same 30% of the manual and creating basic but fully functioning code.
I'm lost without direction at this point on where to take my self learning.
I'm at the point where I can implement core game mechanics for all different types of genres without reference material and debug obscure bugs but I feel like I'm going through the motions now and don't really know what areas I should be educating myself further.
I was wondering if some some of the older developers could advise me on important skillsets that I could focus on learning to help elevate my skills or whether I should just focus on seeing a project through to completion at this programming level as at the moment I just feel like I'm using the same 30% of the manual and creating basic but fully functioning code.
I'm lost without direction at this point on where to take my self learning.