D
deathclaude
Guest
Hey all,
recently started working with GMS2, lots of fun compared to other engines, but already encountered a problem I can't solve on my own. Hope for some good advise
I want to select animations and modify skeletons of my sprites in the engine. Apparently GMS supports importing a JSON linked to a Texture Atlas. However, it seems to be tailored to the software Spine. (I read the guide for it.)
I checked the export options of Spriter and it can export an spritesheet with a SCON file, which (according to the Spriter Dev and what it looks like in text editor) is just a JSON file with a different name.
So, I figured that GMS might be able to import it if I change file format to JSON. No luck, however. Needs .ATLAS file apparently. Changed the spritesheet.png to atlas. Keep getting the "Failed to Import" error message. No details.
Did any of you ever managed to import an atlas from Spriter? I got this program with lots of assets for a bargain and I'm committed to using it
My theory, and I might be absolutely wrong, is that there is just some syntax issues with the SCON aka JSON. I might be able to manually edit a few lines of text so GMS might recognize it. I've also heard of workarounds converting to flash and then to spine, but this seems an awful lot of effort for each animation.
Any help appreciated
recently started working with GMS2, lots of fun compared to other engines, but already encountered a problem I can't solve on my own. Hope for some good advise
I want to select animations and modify skeletons of my sprites in the engine. Apparently GMS supports importing a JSON linked to a Texture Atlas. However, it seems to be tailored to the software Spine. (I read the guide for it.)
I checked the export options of Spriter and it can export an spritesheet with a SCON file, which (according to the Spriter Dev and what it looks like in text editor) is just a JSON file with a different name.
So, I figured that GMS might be able to import it if I change file format to JSON. No luck, however. Needs .ATLAS file apparently. Changed the spritesheet.png to atlas. Keep getting the "Failed to Import" error message. No details.
Did any of you ever managed to import an atlas from Spriter? I got this program with lots of assets for a bargain and I'm committed to using it
My theory, and I might be absolutely wrong, is that there is just some syntax issues with the SCON aka JSON. I might be able to manually edit a few lines of text so GMS might recognize it. I've also heard of workarounds converting to flash and then to spine, but this seems an awful lot of effort for each animation.
Any help appreciated