Dreaming Edge Studios
Member
Hey there friends! As the title suggests, I'm curious if anyone has a guide/can point me in the right direction for something that may have instruction or a guide to using fixed camera angles on pre-rendered graphics? I'm wanting to do small demo of something like Resident Evil, and while I've seen a post here and there, they're in excess of 5 years old, and not filled with quite enough detail to really get going. I'm still finding my way, but was curious to know if anyone had a general idea of how to begin this, or if GMS was the right software for undertaking something like this?
To my knowledge, A LOT of the 2D principles of collision, actions, etc. carry over, but I'm getting a bit stuck on the 3D/fixed camera part.
To my knowledge, A LOT of the 2D principles of collision, actions, etc. carry over, but I'm getting a bit stuck on the 3D/fixed camera part.