Implementing a bezel, like an arcade.

I have no code to post and would like guidance.

My gameplay area would of course be centered, but also I would like to rotate it without rotating the bezel.
I'm able to rotate my screen fine, but would like to know what is the best approach to implement the bezel.

Would that be a utilizing view_hborder[0] and view_vborder[0] for the bezel? Would rotating the screen affect the border? I'm really not sure how to approach this. Any suggestions would be appreciated.
 

samspade

Member
I have no code to post and would like guidance.

My gameplay area would of course be centered, but also I would like to rotate it without rotating the bezel.
I'm able to rotate my screen fine, but would like to know what is the best approach to implement the bezel.

Would that be a utilizing view_hborder[0] and view_vborder[0] for the bezel? Would rotating the screen affect the border? I'm really not sure how to approach this. Any suggestions would be appreciated.
I might be wrong, but I thought that the GUI layer didn't rotate, at least without specific commands, so you should just be able to draw the border on the GUI layer.
 
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