T
TheNinjaTuna
Guest
Hi everyone! Im new in this forum but i have been using game maker for quite a while now, and i have no idea why i got stuck at this point, i have multiple sprites, the one i'm interested in has 60 frames, now in the create event of the obj im usingi have image_speed = 1;
This object has a draw event and it draws multiple sprites (one of those is the animated sprite)
The problem is that with image_speed = 1, it won't cycle the animation, while with a speed of 1.25 or one of its
multiples it works nice and clean but since i'll have to use an animation end event i might run in some errors and even if i don't i would like to know the reason of my mistake.
Note:
In the others events i never call the image_speed so it can't be overwritten.
My game is a physical world, so the obj controlling the sprite is indeed a phy object.
Thanks for the answers and sorry for my english since it isn't my primary language
This object has a draw event and it draws multiple sprites (one of those is the animated sprite)
The problem is that with image_speed = 1, it won't cycle the animation, while with a speed of 1.25 or one of its
multiples it works nice and clean but since i'll have to use an animation end event i might run in some errors and even if i don't i would like to know the reason of my mistake.
Note:
In the others events i never call the image_speed so it can't be overwritten.
My game is a physical world, so the obj controlling the sprite is indeed a phy object.
Thanks for the answers and sorry for my english since it isn't my primary language