NazGhuL
NazTaiL
Hi again! Rotating an object's sprite using image_angle changes its mask used for collision. (Obviously stretch its bbox). I'm wondering which one of those should I use. Maybe you can share me what would you use if you want, let say a tank, to move around.(With movement on both X/Y and rotation)
1-Change it's image_angle (That will change it's bbox)
2-Plan to add 360 frames to it's sprite (so bbox won't change)
3-Draw_sprite_ext on draw event to draw its sprite on the desired angle (Won't change bbox)
Thx.
1-Change it's image_angle (That will change it's bbox)
2-Plan to add 360 frames to it's sprite (so bbox won't change)
3-Draw_sprite_ext on draw event to draw its sprite on the desired angle (Won't change bbox)
Thx.