The_Real_Olla
Member
Hello,
I am trying to figure out how to make a certain effect for my retro shooter game. Currently, when you take down waves of enemies flawlessly, I trigger an onscreen image (for example: PERFECT) which scales up and fades away, it looks alright but what I am really trying to archive is that it’s the space between the pixels (think Jeff Minter games like Tempest 2000) in the image that increasing instead. I’ve tried to do a number of things with getpixel, etc, but without any success. I am convinced an effect like this can be archived using a shader but I am not particular good at doing shader code, so I am a bit lost. Any help, suggestions, examples in doing such an effect would be highly appreciated.
/Olla
I am trying to figure out how to make a certain effect for my retro shooter game. Currently, when you take down waves of enemies flawlessly, I trigger an onscreen image (for example: PERFECT) which scales up and fades away, it looks alright but what I am really trying to archive is that it’s the space between the pixels (think Jeff Minter games like Tempest 2000) in the image that increasing instead. I’ve tried to do a number of things with getpixel, etc, but without any success. I am convinced an effect like this can be archived using a shader but I am not particular good at doing shader code, so I am a bit lost. Any help, suggestions, examples in doing such an effect would be highly appreciated.
/Olla