no, in video he dont implement sprites. I want to implement them. I searched tutorials, but everyone had other "system"If you have the same version as the guy in the video + you really didnot make any typos, it should just work the same way as it does in the video I guess. But if you have really no clue what to do next, maybe you can consider an extension/demo on the marketplace.
This is a link of such extension/demo I think is really good and easy, and also has alot of good reviews:
If you don't like to pay there are also some free ones on the marketplace. But probly the paid versions are better and safes you more time.
One thing that I now demand of all networking novices is an understanding of procedures in correspondence chess, even if they don't all play chess. That's the closest physical analogue of how actual multiplayer games work, and it stops dead most rookie myths about multiplayer games.
- The connection is not a shared board between the players on a table, it's just the mailman in a correspondence game.
- Nothing happens on your board until you act upon mail sent out by your opponent.
- Nothing happens on your opponent's board until you send him/her mail stating what your move is.
- For the same reason you can't use chess notation in backgammon, bridge or StarCraft, you have to tailor the form and notation to the game.