R
RealityShifter
Guest
I started a project in GMS2, reached the the resource limits and with a sigh just closed the project tonight.
I absolutely love GMS2 and am getting used to it's quirks finally. However I'm finding it harder to work on my games as much as I did a few weeks ago despite having more free time recently.
Why? Well I want to use GMS2 from now on when working on a project but given the strict resource limits it's not a viable solution, so I have to use GMS1.4 but that doesn't feel like a viable solution either since I'll either have to finish the project in 1.4(while GMS2 has been released probably) or port it so GMS2.
Porting to GMS2 once released I can tell will be a huge daunting task given the huge code changes and how large and how many GM features I tend to use.
Can't wait for the full release! I'd be happy with it released in it's current state(it's that good!)
I absolutely love GMS2 and am getting used to it's quirks finally. However I'm finding it harder to work on my games as much as I did a few weeks ago despite having more free time recently.
Why? Well I want to use GMS2 from now on when working on a project but given the strict resource limits it's not a viable solution, so I have to use GMS1.4 but that doesn't feel like a viable solution either since I'll either have to finish the project in 1.4(while GMS2 has been released probably) or port it so GMS2.
Porting to GMS2 once released I can tell will be a huge daunting task given the huge code changes and how large and how many GM features I tend to use.
Can't wait for the full release! I'd be happy with it released in it's current state(it's that good!)
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