jobjorgos
Member
For debug purposes I want to turn on/off some specific tileset layers in the room while playing.
It indeed turns on/off layers while toggling in the room, but it are the wrong ones!
The function you see in the image above should toggle the tileset layers:
"Col", "Silhouette", "Liquid", "Pavement", "Foilage", "Deck_0", "Deck_1", "Deck_2", "Deck_3"
but when i am in the game and toggle, it switches these tileset layers instead:
"Col", "Silhouette", "Liquid", "Pavement", "Deck_3_Overlay", "Deck_0"
"Deck_1", "Deck_2", "Deck_3" doesnot change at all and "Deck_3_Overlay" was not even on the list at all!
This image shows how the tileset layers look in the room editior.
I'm working on this project with someone else and we push/pull updates with github. To prevent conflict we never work in the project at the same time and we both use the same version of GameMaker (2.3.1.409).
But there's always a chance we made a small change before pulling the update, or github doesnot register some change causing a small project file corruption I guess.
Is it possible that the project file is not up to date with the actual sprites/tilesets assets causing the asset_index_number of the project to mess up?
Also when I export the game, and try to open the exported module, first nothing happens, second attempt it opens the project saying that all the sprites are missing which to me looks very much like a corrupted project file.
So is my project file corrupted? And if so, what can I try to repair it. This is a 4 year long project started in GameMaker 1.4 and this is the first time experiencing this wrong asset problem.
It indeed turns on/off layers while toggling in the room, but it are the wrong ones!
The function you see in the image above should toggle the tileset layers:
"Col", "Silhouette", "Liquid", "Pavement", "Foilage", "Deck_0", "Deck_1", "Deck_2", "Deck_3"
but when i am in the game and toggle, it switches these tileset layers instead:
"Col", "Silhouette", "Liquid", "Pavement", "Deck_3_Overlay", "Deck_0"
"Deck_1", "Deck_2", "Deck_3" doesnot change at all and "Deck_3_Overlay" was not even on the list at all!
This image shows how the tileset layers look in the room editior.
I'm working on this project with someone else and we push/pull updates with github. To prevent conflict we never work in the project at the same time and we both use the same version of GameMaker (2.3.1.409).
But there's always a chance we made a small change before pulling the update, or github doesnot register some change causing a small project file corruption I guess.
Is it possible that the project file is not up to date with the actual sprites/tilesets assets causing the asset_index_number of the project to mess up?
Also when I export the game, and try to open the exported module, first nothing happens, second attempt it opens the project saying that all the sprites are missing which to me looks very much like a corrupted project file.
So is my project file corrupted? And if so, what can I try to repair it. This is a 4 year long project started in GameMaker 1.4 and this is the first time experiencing this wrong asset problem.
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