For example we have that code in step or draw: if create = true {instance_create(obj)} .
when create = true the code will be creating 30 or even 60 objects per secound.
when you change it to false those objects will not dissapear.
I am using instance create for making windows for menu, dialogues etc (you know draw roundrect or something isnt look too estetic so i made an object that creates a windows with borders etc) and it's problematic for me to make new vars and you know, play ith those instance_destroys() especially instance_destroy() destroys all obiects with same name.
when create = true the code will be creating 30 or even 60 objects per secound.
when you change it to false those objects will not dissapear.
I am using instance create for making windows for menu, dialogues etc (you know draw roundrect or something isnt look too estetic so i made an object that creates a windows with borders etc) and it's problematic for me to make new vars and you know, play ith those instance_destroys() especially instance_destroy() destroys all obiects with same name.