T
TinShigi
Guest
Hi! I can't get it to do anything so maybe it's wrong but it's also not giving me an error so I thought I'd come see if anyone knows for sure.
Let's say I have a parent for projectiles like par_projectile, and i set up a collision on the player specifically if the two meet, but I want the effect to be different on the player depending on what specifically that projectile that falls under that parent is.
So is the phrase "If other = obj_redbullet" a valid initial condition to place in the par_projectile collision or am I trying to force it to do something "other" isnt designed for?
E: Whoopsie I mean, I'm trying to use this condition on the player object, with the event "collision with par_projectile". Sorry I wasn't clear the first time! So other would mean whatever the projectile is hitting the player which would be different.
Let's say I have a parent for projectiles like par_projectile, and i set up a collision on the player specifically if the two meet, but I want the effect to be different on the player depending on what specifically that projectile that falls under that parent is.
So is the phrase "If other = obj_redbullet" a valid initial condition to place in the par_projectile collision or am I trying to force it to do something "other" isnt designed for?
E: Whoopsie I mean, I'm trying to use this condition on the player object, with the event "collision with par_projectile". Sorry I wasn't clear the first time! So other would mean whatever the projectile is hitting the player which would be different.