TheNegroShoddy
Member
Hello, I was hoping that someone could help me come up with a unique way for acquiring monsters in a Pokemon-like game. I feel as though one of the reasons games inspired by the series fail is because people easily perceive them as mere rip-offs of Pokemon. One of main reasons I feel that this is mostly the case is because the capturing is done 1:1 like Pokemon--you throw something at a monster after fighting it for a bit and then you capture it.
Other games have done the process of acquiring monsters differently though. Persona/SMT has the negotiation system, Digimon has automatic scanning, Dragon Quest Monsters has completely randomized recruitment, etc. I don't want to copy those methods either and also want to retain some level of difficulty when it comes to collecting a monster.
Other games have done the process of acquiring monsters differently though. Persona/SMT has the negotiation system, Digimon has automatic scanning, Dragon Quest Monsters has completely randomized recruitment, etc. I don't want to copy those methods either and also want to retain some level of difficulty when it comes to collecting a monster.