P
ProjectJM
Guest
Hello, I'll try to be as clear as possible: all I need is snap my player to a 32x32 grid when he stops moving.
Using the normal function Move_Snap is not worth it because it ends up with a laggy and a malformed snap.
So, basically i'm tryin' to make a Johnny Megatone remake, a game I used to play on the television several years ago. There is a GIF in Google which could help you understand a bit more my question!
Johnny is the only game with those "strange" movements btw
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=XLHSmUFCStKEuM:
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=3q2Bu9oUiNEM0M:
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=f66FiBbu8M8dBM:
So, in theory, what should happen in my remake if the game in the following link was mine ? >
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=Va__c81aVIcyAM:
Being closer to the ladder, positioned to a 32x32 grid and pressing "right" ONCE, I should snap to the ladder perfectly without a pixel of inperfection!
Using the normal function Move_Snap is not worth it because it ends up with a laggy and a malformed snap.
So, basically i'm tryin' to make a Johnny Megatone remake, a game I used to play on the television several years ago. There is a GIF in Google which could help you understand a bit more my question!
Johnny is the only game with those "strange" movements btw
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=XLHSmUFCStKEuM:
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=3q2Bu9oUiNEM0M:
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=f66FiBbu8M8dBM:
So, in theory, what should happen in my remake if the game in the following link was mine ? >
https://www.google.it/search?site=i...30k1j0i24k1.NQcYsy6sgBc#imgrc=Va__c81aVIcyAM:
Being closer to the ladder, positioned to a 32x32 grid and pressing "right" ONCE, I should snap to the ladder perfectly without a pixel of inperfection!