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SOLVED IDE Will Not Launch (Windows 10)

When I try to launch GameMaker Studio 2, nothing happens. Everything was working months ago, but I tried booting it up again today to help a friend with his game, and now it is now longer launching. This isn't an issue with just this latest release since I first tried using the previous version that I already had installed, and that had the same issue. I was hoping a clean install of the newest version, including deleting the folders from within %appdata% and %programdata%, would fix it but it did not. I also tried the Steam version with the same result. Running it as Admin did nothing. Windows is up-to-date as are my drivers.

Unfortunately, no GMS log files are generated from this, and when I try running it through command prompt, I just get a new prompt without any messages. Trying to launch it through git-bash, however, prints the following despite NativeBase.dll being present in the GMS folder:

Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'NativeBase.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at YoYoStudio.Program.TestInstall.SetExceptionHandler(String _pProgramPathDir, String _programDir, String _ideVersion, Int32 _minidumpType)
   at YoYoStudio.Program.TestInstall.CheckDLLs()
   at YoYoStudio.Program.Main(String[] _main_args)
System Info:
Processor: AMD Ryzen 7 4700U with Radeon Graphics 2.00 GHz
Installed RAM: 16.0 GB (15.4 GB usable)
System type: 64-bit operating system, x64-based processor
Edition: Windows 10 Home
Version: 20H2
OS build: 19042.867
BitLocker is enabled

Any and all help would be appreciated!
Drivers were not actually up-to-date. Installed them directly from AMD rather than from my laptop manufacturer and now it works again.