descrubb
Member
So, I decided I wanted to be able to create a sort of "map" that isn't a straight grid. One location might link to tens of other locations. I couldn't think of a way to accomplish this except for creating singular points and then manually linking them together. I have an object keeping track of all the links and drawing lines representing all those links:
Obviously this could get crowded, but for the proof of concept it works.
Next would be the task of setting the data in each of the points for me to export and use as a map in any of my other game projects that need omni-directional navigation free of being locked down to grid based movement with only 8 possible directions.
Well... That part I've already started on and is becoming quite daunting...
SO to my question:
How can I accomplish this same idea just using the IDE? is it even possible?
I've started by adding object points to a room and attempting to expose the other object instances by adding them as a selectable multi-select list item in the variable definitions. Then I go to each point and select from the dropdown which points they will have in their array.
Being able to do all of the linking in the editor would take out so much of the work of creating my own ui buttons and having to deal with all the bugginess of my poor coding skills. Creating the framework for creating a map took about 95% of the time. generating a map like this is really out of the scope of what I'm trying to accomplish as what seems like should be a simple task.
Anyways... thoughts?
Obviously this could get crowded, but for the proof of concept it works.
Next would be the task of setting the data in each of the points for me to export and use as a map in any of my other game projects that need omni-directional navigation free of being locked down to grid based movement with only 8 possible directions.
Well... That part I've already started on and is becoming quite daunting...
SO to my question:
How can I accomplish this same idea just using the IDE? is it even possible?
I've started by adding object points to a room and attempting to expose the other object instances by adding them as a selectable multi-select list item in the variable definitions. Then I go to each point and select from the dropdown which points they will have in their array.
Being able to do all of the linking in the editor would take out so much of the work of creating my own ui buttons and having to deal with all the bugginess of my poor coding skills. Creating the framework for creating a map took about 95% of the time. generating a map like this is really out of the scope of what I'm trying to accomplish as what seems like should be a simple task.
Anyways... thoughts?